OpenGL is used for graphics, and OpenAL-Soft for audio. DesktopGL Supported SystemsĭesktopGL uses SDL for windowing. You can target Windows Vista and up with this platform. WindowsDX uses WinForms to manage the game window, DirectX (9.0c or newer) is used for graphics, and XAudio is used for audio. Platform details WindowsDX Supported Systems MonoGame provides additional templates for shared game logic and extensions to the MonoGame Content Pipeline. MonoGame documentation for closed platforms is available in their respective repositories.īelow is a list of public platforms with the corresponding NuGet package, the dotnet new template identifier and an explanation of the platform. To get access to those platforms, please contact your console account manager(s). Platforms for systems that require registration such as PlayStation and Xbox are not publicly available. The platforms mostly correspond to the systems MonoGame supports but some platforms support multiple systems. There are different implementations of MonoGame that we call target platforms (or just platforms).
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